I was having a great time but then I got a jab in the ribs and a stern look, so we moved on.īomb Attack ( happypenguin entry) was the first game we played that he really got into. Going for something simpler but more complete, I installed Barrage and Those Funny Funguloids. The physics is diabolical (but this has been fixed in STK SVN which now uses the bullet physics engine). Just staying on the track can be a challenge. Super Tux Kart levels have no straights (none of them) and are all mazes. #Scorched 3d sourceforge how toThey had straights and few tight corners, meaning you zipped around them, the nuance being in how to get around them with minimum slowdown. One of the keys to the addictiveness of Mariokart was the simplicity of the majority of the tracks. Again, the culprit is the design of the levels/tracks, which are generally atrocious. This went down quite well with the young'un initially but interest quickly waned. The level designs are just too unforgiving. They need more levels where the acrobatics required are compensated for by having a floor to catch you so you don't die repeatedly. There is far too much acrobatic jumping required in Super Tux. The game never really got hard until about half-way through (and that's a lot of levels). One of the reasons the Mario games worked so well is because they were very well balanced. The game is completely unbalanced and way harder than it should be at an early stage. After 7 or 8, I find myself quitting the game in frustration at missing another long-jump-to-narrow-platform. After 3 or 4 levels I'm starting to struggle to complete them. The first level is really easy - as it should be. I especially don't like the fire flower can't we come up with some good alternative upgrades? Really, it's one thing to be inspired by another game, but to clone it down to the last detail? I don't know, maybe I'm being harsh (after all, I'm a Freeciv fan) but I feel there's a big room for improvement in this regard. Every Mario aspect (gameplay, enemies, etc) has a "skinned" equivalent in Super Tux. However, whilst we were playing, I did notice a number of things that I think need addressing in the game: The young lad was an experienced campaigner at this so it didn't hold his attention for too long. I had an opportunity the other day to do some game playing with my son - so I had the constraint that the games had to be playable by a 7 year old, meaning favourites of mine like Fish Fillets were generally ruled out.įirst up was the ever-popular Super Tux.
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